To create my game I used Roblox Studio which is a free game engine and development environment used to create “experiences” for the Roblox platform. Roblox Studio runs the Roblox Engine which uses C++ for features such as physics simulations, rendering, networking, memory management, audio systems, and core engine loops. Roblox Engine also uses Luau for game scripting which is Roblox’s optimized version of Lua, this handles game logic, UI updates, player interactions, and events(Touched, Clicked, RemoteEvents).
1. What to Develop
When first deciding what game I should make I thought about what game I would like to play as well as what mechanics I thought I could code. I took inspiration from games I have played in the past as well as popular games that I have seen.
2. How to Develop
Once I decided on the type of game I wanted to create I had to decide how to develop my game. To make my game I decided to use the Roblox Engine. Although I had a small amount of experience using the Roblox Engine my biggest obstacle was learning and trying to piece together how to correctly create and input the mechanics into the game as many were more complex then I had originally thought.
3. Development
When I first began development of my game, I quickly realized how many basic mechanics could be extremely difficult. In order to break the development process into more manageable pieces I organized the components into 3 categories which I worked on dynamically to avoid getting stuck or burnt out.
I. User Interface and Map Design
The User Interface(UI) consists of showing the players Health, Hunger, and Thirst meters. The UI is there to help the player visualize how healthy, hungry or thirsty they are. The map design consists of the ground and mountains present in the playable area
II. Modelling/Animation
Modelling refers to all the items and building that are visible in the game. All the buildings and weapons were custom made by myself along with the animations for the combat system.
III. Coding
The code allows the player to interact with items, consume items, dictates the amount of damage the player receives and deals, and how much and how often hunger and thirst decreases. The code also dictates how much healing, hunger, or thirst is regained upon consuming items such as bandages, food, and water.
Perimeter is a zombie survival game where the main objective is to simply survive as long as you can. The core mechanics consist of managing your resources to ensure you do not die of hunger or thirst. The limited resources you can collect at the starting area force the player to explore and navigate their way through the zombie infested city. This adds to the challenge of not only surviving by ensuring your character has enough food and water but also surviving dangerous encounters with the undead.
